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 Puppet Jutsu

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HiroYukanshi
Jounin
Jounin
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Male
Number of posts : 22
Age : 24
location : Tosogare Hideout(Thunder Village)
Registration date : 2008-12-29

Character Sheet
Health:
1000/1000  (1000/1000)
chakra:
1000/1000  (1000/1000)
Jutsu:

PostSubject: Puppet Jutsu   Sat Mar 21, 2009 2:26 pm


Puppetry Technique: Stage 1 Grin of the Dummy [Kugutsu no Jutsu: Dankai Ichi Dami-Warai]
The most basic level of the Puppetry Technique, the user controls a single puppet through the use of chakra strings that extend from the user's figures. It takes one post at this stage to connect the strings, though the puppet can still be used to defend against an attack in that post, and these strings are invisible to all but those who can see chakra. Controlling the puppet requires both hands. The puppeteer can affect the puppet with the replacement and transformation techniques, assuming he knows those jutsu himself. The puppeteer can also speak through the puppet with his own voice by placing a chakra string leading from his mouth to the puppet. Because chakra dissipates after a while, the strings only remain strong enough to control a puppet at a distance of about 10 yards. | Chakra- 5 (Every Post) | Genin | The Puppet that the user controls are considered to have one stat point in every category and 50 base HP, in addition, the puppeteer adds half his intelligence as extra stat points that he or she can distribute among any puppets.

- Trip-Wire Technique [Tabi-Waiya no Jutsu]
A puppeteer can set up chakra strings as a rudimentary sort of trip wire, though this requires a free hand to set up and maintain the strings, so puppet use is impossible while using this jutsu until the chuunin rank. Unmentioned chakra strings fade immediately. | Chakra- 15 | Genin | You can only use this jutsu if you are currently using, at most, one less puppet then your maximum. The strings have a strength score equal to your intelligence (although they can not do damage) and a HP equal to your intelligence for determining what can cut them. | Requires Puppetry Technique: Stage 1

- Puppetry Technique: Stage 2 Rickety Effigy [Kugutsu no Jutsu: Dankai Ni Nainkyuusha Hina]
At this stage, chakra strings can be attached to the puppet almost instantly, allowing the puppeteer to attack and defend in right after attaching the strings. The puppet's movements are swifter and more precise, as the user has acclimated himself to the technique and is now familiar with the hand movements that control the puppet. The user's control allows the strings to remain strong over a distance of about fifteen yards. | Chakra- 5 (Every Post) | Advanced Genin | The Puppet that the user controls are considered to have two stat points in every category and 70 base HP, in addition, the puppeteer adds half his intelligence as extra stat points that he or she can distribute among any puppets. | Requires Puppetry Technique: Stage 1

- Puppetry Technique: Stage 3 The Still Face of the Porcelain Figurine [Kugutsu no Jutsu: Dankai San Naomen no Yakimono Katachi]
At this level, the first major breakthrough is accomplished, as the character can now control two puppets simultaneously. One hand is used for each puppet, but the puppeteer is back to basic functional movements until he gets the hang of the new control scheme; though he can control one puppet with masterful speed and grace. Also at this level, the puppeteer gains the ability to hear sounds that are made within five yards of the puppet, though this sound is muted and will not transmit the effects of Sound techniques. The strings now maintain their strength at a distance of twenty yards. | Chakra- 5 (Per Puppet, Every Post) | Chuunin | The Puppets that the user controls are considered to have four stat points in every category and 90 base HP. For every puppet beyond the first, reduce each stat of every puppet by 2. In addition, the puppeteer adds half his intelligence as extra stat points that he or she can distribute among any puppets. | Requires Puppetry Technique: Stage 2

- Puppetry Technique: Stage 4 The Swift Dance of the Marionette [Kugutsu no Jutsu: Dankai Si Hayai Hitosashi no Marionetto]
As the puppeteer masters his art, he brings a few new benefits while further refining the old abilities. The puppeteer is beginning to understand the mechanics behind the technique, and can use a combination of mental commands and hand movements to enhance his control of both puppets. The strings now maintain their strength at a distance of twenty-five yards. | Chakra- 5 (Per Puppet, Every Post) | Advanced Chuunin | The Puppet that the user controls are considered to have five stat points in every category and 110 base HP. For every puppet beyond the first, reduce each stat of each puppet by 2. In addition, the puppeteer adds half his intelligence as extra stat points that he or she can distribute among any puppets. | Requires Puppetry Technique: Stage 3

- Puppet Sensory System [Sacchi Keiretsu no Kugutsu]
The puppeteer can now close his eyes to see through the eyes of one of his puppets, allowing the puppeteer to battle at extreme range without having to physically see the fight itself. The Puppeteer can also choose to make himself deaf, that he might hear the sound in an area around one of his puppets. A failsafe in the technique (causing the strings to momentarily snap in the case of a chakra-laced sound) prevents sound jutsu from affecting the user through his puppet. | Passive | Chuunin | Requires Puppetry Technique: Stage 3

- Puppet Adaptation Technique [Kugutsu Sokuou no Jutsu]
This jutsu allows a puppeteer to change how he handles the puppets to adept to any situation. The stat points are taken from any stat from any puppet and moved to another puppet and/or stat. These changes are only temporary, and last only for the thread this jutsu is used in. | Chakra- 15 (Per Stat Point) | Advanced Chuunin | Requires Puppetry Technique: Stage 4

- Puppetry Technique: Stage 5 The Silent Song of the Mannequin [Kugutsu no Jutsu: Dankai Go Mokumoku Kyuuei no Manukan]
This stage of the puppetry technique carries with it a new breakthrough; the ability to control 3 puppets at once. A greater understanding of the technique allows strings to not only be controlled through mundane pulling, but also through mental commands that manipulate the strings. This advanced control allows the puppeteer to control all three puppets with two hands (roughly three strings per puppet). The distance between the puppeteer and the puppets is now increased to thirty yards. | Chakra- 5 (Per Puppet, Every Post) | ANBU | The Puppet that the user controls are considered to have six stat points in every category and 130 base HP. For every puppet beyond the first, reduce each stat of each puppet by 2. In addition, the puppeteer adds half his intelligence as extra stat points that he or she can distribute among any puppets. | Requires Puppetry Technique: Stage 4

- Puppetry Technique: Stage 6 March of the Death Machine [Kugutsu no Jutsu: Dankai Roku Sousoukoushinkyoku Zetsumei Kikai]
This level is considered by most to be the mastery of the Puppetry Technique. At this level, the user can control two puppets with a single hand, allowing a total of four puppets to be controlled. Additionally, puppets can now be controlled at a distance of thirty-five yards. | Chakra- 15 (To connect to the puppet) | Jounin | The Puppets that the user controls are considered to have eight stat points in every category and 150 base HP. For every puppet beyond the first reduce each stat of each puppet by 2. In addition, the puppeteer adds half his intelligence as extra stat points that he or she can distribute among any puppets. | Requires Puppetry Technique: Stage 5

- Puppet Overdrive [Kugutsu O-Ba-Doraibu]
By over channeling large amount of chakra into the puppet, the user is capable of drastically increasing their performance. | Chakra- 75 | Effect- Add one half your intelligence as bonus stats distributed amongst your puppets as you see fit | Advanced Jounin | Effect lasts five posts.

- Carrier Puppet Technique: Stage 1 [Baikaibutsu Kugutsu no Jutsu: Dankai Ichi]
Out of all the types of puppets, Tadai Puppets are the most unique in that they double as a mobile armor, protecting the puppeteer and transporting any equipment, including other puppets. Their unique design requires a very specific training, and unfortunately they can not be used at the same time as normal puppets. | Chakra- 45 (To connect to the puppet) | ANBU | The Puppet that the user controls are considered to have two stat points in every category and 130 base HP, in addition, the puppeteer adds half his intelligence as extra stat points that he or she can distribute among any of the puppet's stats. | Requires Puppetry Technique: Stage 5

- Carrier Puppet Technique: Stage 2 [Baikaibutsu Kugutsu no Jutsu: Dankai Ni]
At this stage, the puppeteer has learned to combine mental commands with physical command while controlling a Tadai puppet, allowing for strings to effect things outside the Tadai puppet. Although the puppeteer still can not control a Tadai puppet while using normal puppets, they can use the Trip-Wire Technique. | Chakra- 45 (To connect to the puppet) | Jounin | The Puppet that the user controls are considered to have four stat points in every category and 150 base HP, in addition, the puppeteer adds half his intelligence as extra stat points that he or she can distribute among any of the puppet's stats. | Requires Heavy Puppet Technique: Stage 1
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